motherboards
Arctic
Arctic Feezer 7x
Results 1 to 4 of 4

Thread: New Batman: Arkham City Interview And Screens

  1. #1
    News Hound

    Status
    Lil'  Dead is offline

    Last Online
    17-10-2013 @ 09:38
    Join Date
    Mar 2009
    Location
    Carolina
    Posts
    5,229
    CPU: Intel 2500k 3.8Ghz
    M/B: MSI Z68A-GD65 (3)
    RAM: G.SKILL Sniper 16GB
    GPU: Gigabyte GTX 670 OC
    • 's Full Spec's
      • Case:
      • NZXT: White Phantom Case
      • PSU:
      • In Win Commander 750W
      • Cooling:
      • Thermalright HR-02
      • Sound:
      • Realtek High Definition
      • Monitor:
      • LG 47LK520
      • OS:
      • Windows Seven x64
    Thanks
    135
    Thanked 1,249 Times in 851 Posts
    Points: 58,573, Level: 75
    Points: 58,573, Level: 75
    Level completed: 2%,
    Points required for next Level: 1,477
    Level completed: 2%, Points required for next Level: 1,477
    Overall activity: 66.0%
    Overall activity: 66.0%

    Default New Batman: Arkham City Interview And Screens

    GS: As the title suggests, it seems with Arkham City that you're trying to expand the world and give Batman a larger arena to use his crime fighting know-how. Is the development team going for a sandbox-style approach where players can kind of go at their own pace--picking and choosing side missions--or will Arkham City be more of a streamlined open-world experience?

    SH: The footprint of Arkham City is about five times bigger than Arkham Island, but our primary intention was never to create a bigger gameworld just for the sake of it. In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level, so we created an experience in which gamers will have a huge amount of navigational freedom, but they will also feel the extreme pressure of the challenges that they face. Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City, and you will find many side missions, secrets, and street brawls, so players won't find it difficult to get into some trouble if that's what they are looking for.

    I wouldn't describe the game as "sandbox" because a totally open and free-form gameworld would not allow us to create the kind of atmosphere that we wanted to, but we don't hold your hand either. Arkham City is its own place; a massive superprison, jam packed with supervillains, thugs, and psychopaths. There aren't any rules, but it has a law of its own, and this is why it is a perfect setting for Batman. Gamers will have to think and act like the Dark Knight if they want to survive in a place like Arkham City.



    GS: Were there any features of Batman: Arkham Asylum that the team knew it wanted to tweak and refine right away when jumping to development for Arkham City? Obviously, detective vision was one of those, but it seems like combat is also being changed around.

    SH: We reappraised every aspect of every feature that was developed for Batman: Arkham Asylum and rethought them in the context of the new game setting and story of Batman: Arkham City. Thankfully, we had some very strong core systems to build upon. Our goal was, therefore, to develop these systems and add even more depth and gameplay instead of changing them fundamentally. Taking the freeflow combat system as an example, the core mechanics of this system remain in place. However, it has been updated with lots of new features, including multiple simultaneous counters, aerial attacks, projectile counters, environment counters, beatdowns, the ability to combo in gadgets, new special moves, and more. We have invested as much time and effort into the improvements for Batman: Arkham City as we did in creating the entire systems from scratch for Batman: Arkham Asylum, so I really hope players will appreciate the new features and depth.


    GameSpot: One of the great things about Batman: Arkham Asylum is that the mechanics associated with Batman felt true to his character and everything felt like it was placed in the context of that universe. With that in mind, what are you doing to expand Batman's repertoire of moves and abilities in Arkham City and how difficult is it to keep those in line with the Batman character?

    Sefton Hill: The range of moves and abilities that we developed for Batman in the first game were designed to meet the threats and obstacles that gamers would find within Arkham Asylum. We wanted to reinforce the feeling of genuinely being the Dark Knight and then come up with a series of challenges, which best tested these abilities. Taking the game onto the Gotham streets has given us the opportunity to significantly increase Batman's repertoire. Our primary goal is to deliver the "Batman in Gotham" feeling, and this meant completely overhauling the traversal and navigation system. We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game.

    But none of this has been difficult to keep in line with Batman's character as this is where we always start, even before we design any challenges or locations. "What would it be fun to do as Batman?" Once we have the answer to that question, we can then start to make the rest of the game.
    Source: http://www.gamespot.com/special_feat...y-1/index.html

    New Screenshots:






  2. #2
    OC Jedi Master

    Status
    Skyguy is offline

    Last Online
    03-08-2015 @ 17:03
    Join Date
    Jun 2008
    Location
    Canuckland
    Posts
    4,819
    CPU: Core i7 3820 @ 4.5GHz
    M/B: ASUS Rampage IV
    RAM: 16GB G.Skill RipjawsZ
    GPU: It varies
    • Skyguy's Full Spec's
      • Case:
      • SilverStone Raven RV03
      • PSU:
      • SilverStone Strider Gold 1200W
      • Cooling:
      • Noctua D14 air, XSPC 750 water
      • Sound:
      • ASUS Xonar w/ Beyer Dynamics DT770/80
      • Monitor:
      • HP 2465; Samsung 226; Acer 22", Dell E22WFP & 1907FP
      • OS:
      • Win 7 64-bit
      • Misc:
      • Mionix Naos 5000, MaxKeyboard Nighthawk, Mionix Propus 380
    Thanks
    122
    Thanked 898 Times in 682 Posts
    Points: 69,025, Level: 81
    Points: 69,025, Level: 81
    Level completed: 58%,
    Points required for next Level: 725
    Level completed: 58%, Points required for next Level: 725
    Overall activity: 20.0%
    Overall activity: 20.0%

    Default

    I am DEFINITELY getting this game.

  3. #3
    OC Jedi Padawan

    Status
    smduff is offline

    Last Online
    06-02-2016 @ 22:51
    Join Date
    Aug 2009
    Location
    British Columbia, Canada
    Posts
    2,372
    CPU: AMD Phenom II X6 1055T@4GHz
    M/B: ASUS Crosshair V Formula
    RAM: 4 Gigs Mushkin 1600MHz
    GPU: VisionTek AMD Radeon 6970
    • smduff's Full Spec's
      • Case:
      • Danger Den Tower 21 Black Series
      • PSU:
      • Sentey GOLD 1000W
      • Cooling:
      • Custom Water- EK Supreme HF EK X360 Rad DD 5970 Block MCP655 6X Ultra Kaze 3000rpm 133.4cfm
      • Monitor:
      • LG Flatron 19"
      • OS:
      • Windows 7 Ultimate 64bit
    Thanks
    109
    Thanked 518 Times in 476 Posts
    Points: 17,345, Level: 40
    Points: 17,345, Level: 40
    Level completed: 12%,
    Points required for next Level: 705
    Level completed: 12%, Points required for next Level: 705
    Overall activity: 0%
    Overall activity: 0%

    Default

    LOL you game junkie, it was all the shinny pics wasn't it.

  4. #4
    OC Jedi Master

    Status
    Skyguy is offline

    Last Online
    03-08-2015 @ 17:03
    Join Date
    Jun 2008
    Location
    Canuckland
    Posts
    4,819
    CPU: Core i7 3820 @ 4.5GHz
    M/B: ASUS Rampage IV
    RAM: 16GB G.Skill RipjawsZ
    GPU: It varies
    • Skyguy's Full Spec's
      • Case:
      • SilverStone Raven RV03
      • PSU:
      • SilverStone Strider Gold 1200W
      • Cooling:
      • Noctua D14 air, XSPC 750 water
      • Sound:
      • ASUS Xonar w/ Beyer Dynamics DT770/80
      • Monitor:
      • HP 2465; Samsung 226; Acer 22", Dell E22WFP & 1907FP
      • OS:
      • Win 7 64-bit
      • Misc:
      • Mionix Naos 5000, MaxKeyboard Nighthawk, Mionix Propus 380
    Thanks
    122
    Thanked 898 Times in 682 Posts
    Points: 69,025, Level: 81
    Points: 69,025, Level: 81
    Level completed: 58%,
    Points required for next Level: 725
    Level completed: 58%, Points required for next Level: 725
    Overall activity: 20.0%
    Overall activity: 20.0%

    Default

    Naw, my son LOVES Batman. He sits beside me when I play. Good father/son time together LOL.

Remove Ads

Sponsored Links

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Similar Threads

  1. Deus Ex 3 screens!
    By Lil' Dead in forum PC Games
    Replies: 8
    Last Post: 29-10-2010, 10:01
  2. Batman Arkham City Screenshots
    By Lil' Dead in forum General Gaming
    Replies: 3
    Last Post: 15-09-2010, 13:08
  3. My mini city
    By Gareth in forum General Discussion
    Replies: 5
    Last Post: 19-10-2009, 02:36
  4. Replies: 1
    Last Post: 22-09-2009, 00:21
  5. Batman: Arkham Asylum...PC Demo
    By Lil' Dead in forum PC Games
    Replies: 3
    Last Post: 07-08-2009, 19:56

Search tags for this page

There are currently no search tags.
Click on a term to search for related topics.

Tags for this Thread