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Thread: Crysis 2: Everything about DirectX 11, 3D without perfomance-drop and 8-core.

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    Default Crysis 2: Everything about DirectX 11, 3D without perfomance-drop and 8-core.

    Crysis 2: Technological fireworks
    On an XBOX 360 or a PS3, Crysis 2 runs at 1.280 x 720 (720p) without anti aliasing with 30 fps (vertically synchronised; wether double or triple buffering was enabled Sean couldn't tell us). The CryEngine-3-maxim corresponds with what John Carmack said about the id-tech-5-engine (rage): Due to the consoles the engineers had to massively optimize the engine. Deferred lighting for example demands lots of input performance but it allows displaying very many light sources plus dynamic shadows. One can also expect the CE3 to use multi-core-CPUs to full capacity. In short: At comparable graphics the game will run more smoothly than its predecessors based on the CE2. The presentation was done on a Core-i7-920 with 6 GiByte RAM and a Geforce GTX 260 with DirectX 9. As far as we've seen it, the demonstration ran smoothly - despite some toying around with the effects in the Sandbox 3.

    So, Sean showed to us the implementation of many light sources in deferred lighting plus real time shadows, particles, the AI, the reengineered physics and some other cool features such as the scripting system. As already mentioned, the demonstration ran on DirectX 9. But the Cryengine 3 also packs DirectX 10 and 11and in a few months it will be delivered to the first licencees. The most important feature are the compute shaders who will accelerate computing deferred lighting and post effects. The engineers are still experimenting on tessellation but we expect it to be seen in Crysis 2.

    Crysis 2: Up to 8 CPU-Cores can be used
    When it comes to cinematic effects, the CE3 includes everything there is: ambient occlusion, depth of field, (object) motion blur, even the bokeh filter. In addition it is highly optimized for multi core systems: rendering, audio, AI, physics and so on are parallelised and accelerate the game - up to eight cores would be used. Sean assured us, that the Cryengine 3 would render nearly twice as many fps as the CE2 at comparable graphics quality.
    http://www.pcgameshardware.com/aid,7...mization/News/

    Crysis 2 Multiplayer: Xbox 360 frighteningly weak, PC succeeded very wellCrysis MP 2: Xbox 360 fie, PC, at least in part, hui
    Apart from the pad are deterred as PC gamers in particular the optics: Especially after the presentation of the CryEngine 3 on a midrange Recher the 360 version had a particularly ugly. The output is true that in only 720p at 30 fps, but obviously, for example, the geometry rendered in sub-HD and upscaled. Especially in combination with existing anti-aliasing not Crysis 2 flickered out so merrily to himself, relatively coarse shadow reinforced that impression. Also blocky, in the soil plug key fog clouded muddy textures and pre-physics animations picture very much. The lighting and reflections, including the Stealth did most to please, saved the surprisingly weak graphic impression is not. The previously shown, "Bull Shots" of Multiplayers have at least done with the real console look absolutely nothing in common.

    Consequently, we wanted to take the PC version is also still in appearances, which shortly before closing time succeeded yet. We played again "Crash Side" and aha - this looks like it a lot better. And no slow-downs and no spongy clouded the 30 fps gameplay, we immediately noticed the latter during the gamble (and were right). At the end of the session were We examine by menu graphics settings, Crytek had this menu item, but deliberately not integrated. Therefore, we took opened the console and "r_displayinfo a" typed: The PC version was running in 1920 x 1080 in DirectX 9 mode on 32 bit with constant 60 fps, Vertical Snyc was active. What level of detail, we could not get on the Fast experience. Anyway, the PC version offered clear multisampling AA (we tap 4x) and AF (probably 4:1, that stage already activated Crysis at high detail) and differed much better textures and pretty Parallax Mapping. Also reflections, explosions, vegetation and even the shadows dramatically understands of the 360 version (although the shadows were rather rude but) positively. Properly "flashed" gave us the look - not touch us, therefore, on high details and hope for a visually stunning "Very High" mode together with DirectX which machine 11th on the shooter ran, it is still bringing in experience.
    http://translate.google.com/translat...FTest%2F&sl=de

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    Good thing I opted to build a computer, lmao.

    I'm still waiting on that "Crysis of Cthulhu" mod, however...

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