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Thread: Fallout New Vegas Leak

  1. #1
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    Default Fallout New Vegas Leak



    http://hellforge.gameriot.com/blogs/...lout-New-Vegas

    - Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.

    - One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans' defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.

    - The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.

    - By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don't like the template.

    - One character background option is Lone Wanderer. This selection has no background story or template and is a complete blank slate for players.

    - The SPECIAL system used will be similar to Fallout 3, but skills will be harder to cap and one character will not be able to become a master of all skills. The article is not very specific because apparently it's something the developers are still tweaking.

    - Gambling will return, but not as a skill. Your Luck stat will effect gambling results. You can attempt to cheat at cards using your Sneak skill or hack slot machines using your Science skill.

    - There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.

    - New Vegas has a coliseum run by a slaver gang called the Caesar's Legion. You can gamble on and participate in arena fights.
    First I've heard of this... Sounds awesome!

  2. #2
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    Default

    Does indeed

  3. #3
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    Default

    Fallout New Vegas info comes out tomorrow!

    Keep your eyes peeled for new stuff on Fallout: New Vegas tomorrow!
    http://www.facebook.com/fallout?ref=nf

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    Default

    Wow!!! nice!!
    Another fallout series unleashed. I hope its not an expansion though

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    Default

    Kev, you got owned on your image link LOL.

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    I'm playing dead.. When they turn their backs they will be sorry. lol

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    If I remember right New vegas is not made by Beseda like Fullout 3 but is in the style off Fullout and is made by Obsidian Entertainment not that will stop me buying it .
    Beseda is releasing Fullout 4 later this year .
    Last edited by hothead; 04-02-2010 at 09:16.

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    Fallout 4 this year?
    Wow! 2010 indeed is a great year for gamers

    EDIT* Fallout 4 targeted for 2011
    Last edited by bullydog; 04-02-2010 at 20:47.

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    Fallout: New Vegas Debut Trailer
    Sin City has beat the odds and survived a nuclear winter and have even managed to pay their electricity bill. The Fallout RPG world returns with a new series of guns, bottle caps and super mutants.

    http://www.gametrailers.com/video/de...lout-new/61576

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    http://fallout.wikia...agazines_emerge


    It seems that some subscribers have received copies of this month's PC Gamer early, and some of them are now posting details from the 6-page Fallout: New Vegas preview in Bethesda Softworks forum.

    Here is a list of things we suppodedly learn from the magazine (keep in mind that the info has not been verified yet):

    * There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.
    * The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
    * You are not a vault dweller but are given a Pip-Boy by someone who is one.
    * There is a screenshot of a vault suit as well.
    * There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
    * There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
    * The Hoover Dam is in the game and is supplying electricity to the city.
    * There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
    * The Geckos are back.
    * There are both dumb and intelligent super mutants, including the elite Nightkin.
    * Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
    * Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
    * The only picture of New Vegas itself is concept art and not a screenshot
    * Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
    * A character generation shot showing a "vigour machine" instead of the skill book
    * NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
    * NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
    * Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
    * There is a Reputation system in adition to Karma.


    Okay so my subscriber copy of PC Gamer UK arrived, and they have an eight-page article on New Vegas. Salient points:

    - First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
    - Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
    - You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
    - The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
    - Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
    - All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
    - Bartering is not just lower prices but negotiating for better rewards.
    - VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
    - Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
    - New weapons include what appears to be an M4 and a grenade machinegun.
    - Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
    - Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

    One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.


    You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

    "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

    There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

    There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

    There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

    One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

    From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"

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